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Embed MonoTouch app as module into native Objective-C app?

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Hi,

at twnkls we have developed a non-trivial iPad application using MonoTouch, and it works quite well. The thing is that now we have a prospective customer who wants to use it for his business, but in a way we did not anticipate beforehand. Namely, he wants to embed our app as a module inside his own apps, which are written in Objective-C.

Is it possible to somehow publish a MonoTouch project to an XCode project, so that it becomes possible to combine it with other ViewControllers and such?

I know it is possible with the Unity3D game engine, which also embeds Mono, so perhaps the same can be said for MonoTouch.

I found this post on the web which also adresses the question, but when I try to run mtouch with the --xcode parameter (in a Terminal window) it returns with the message 'Error MT0018: Unknown command line argument --xcode=Test' (where 'Test' is my output folder.. I've tried several variations, like --xcode=./Test, --xcode=., but no difference).

Hopefully someone here can shed some light on this!

Thanks in advance, Lex

Ninja-edit: I noticed that another question related to this was just answered, and the answer references this post by Miguel de Icaza on StackOverflow (from 2009) but this also uses the --xcode command. Would really appreciate it if someone from Xamarin can confirm if this still works or not (and if so, how to use it)


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