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Using FreeType for an OpenGLES context (Cross-compile freetype?)

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Hi,
I'm using a cross-platform FreeType binding for C# called SharpFont, and to use it on Android i need my application to 'cross-compile' freetype into itself. I've looked around at guides and everything points to NDK, but the usage of NDK doesn't make sense. It's unix based for one, so i can't run any of the scripts that come with NDK. How can i have my application use FreeType?
The only things i find when searching google for FreeType, Android, Xamarin all together are stuff for Urho3D or are just plain unrelated.
Help Appreciated.


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