I want to draw a path on canvas after a specific time delaym how can i achieve it? used thread but it freezes the UI.
private void OnPainSurface(object sender, SKPaintSurfaceEventArgs args)
{
canvas = args.Surface.Canvas;
canvas.Clear();
foreach (SKPath path in inProgressPaths.Values)
{
//Delay before drawing a path, ex: 5 seconds
canvas.DrawPath(path, paint);
}
}