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Can I debug Mono libraries on device (iOS)?

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Hi, I have a bug that I can only reproduce on the device, not in the simulator.

I have unchecked the option 'Debug project code only...' and this allows me to step in to System code when running in Simulator, but it doesn't work when debugging on the device.

Any advice please?


Background on my issue...

The bug is with HttpWebRequest.GetResponse() and how it handles chunked data.

I have an exception when uploading data to Azure Storage. It is intermittent - same data will occasionally work, but occasionally throw an exception: Microsoft.WindowsAzure.Storage.StorageException: Cannot parse chunk size.

I'm using the Azure Storage API library for Xamarin.ios from here: https://github.com/zgramana/azure-sdk-for-net which is just a fork of the MS api here: https://github.com/WindowsAzure/azure-sdk-for-net but with Xamarin solution.

I'm also using the parallel blob upload technique described here: http://blogs.msdn.com/b/kwill/archive/2013/03/06/asynchronous-parallel-block-blob-transfers-with-progress-change-notification-2-0.aspx

The exception occurs when calling CloudBlockBlob.EndUploadFromStream().


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