Quantcast
Channel: Recent Threads — Xamarin Community Forums
Viewing all articles
Browse latest Browse all 204402

Can not run Monogame Hello World on trial edition

$
0
0

Hi,

I'm not able to compile 'Hello World' Monogame Project. I did following steps: 1. Made a new project 'Monogame IOS Application' 2. Attached projects with sources of Lidgren and Monogame. 3. Compiled and got errors:

... "/Users/koto/Projects/GameTest/GameTest/bin/iPhoneSimulator/Release/GameTest.exe" MonoTouch Starter version 6.4.0 using framework: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.1.sdk error MT9005: User code size, 669540 bytes, is larger than 65536 bytes and requires a Indie (or higher) license. error MT9007: Calling MonoTouch.ObjCRuntime.Messaging from MonoGame.Framework, Version=3.0.1.0, Culture=neutral, PublicKeyToken=null (user code) requires Indie (or higher) license. error MT9007: P/invoking alcMacOSXMixerOutputRate from Microsoft.Xna.Framework.Audio.OpenALSoundController (user code) requires Indie (or higher) license.

Regards

Tom


Viewing all articles
Browse latest Browse all 204402

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>