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Best approach for iOS game in Xamarin?

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I'm currently in the planning stages of a card game app that I'd like to create for iOS (potentially Android as well but that's way down on my list of priorities right now). I've been doing some research on things like MonoGame, Cocos2D-XNA, and SpriteKit but I'm not sure what is the best approach moving forward (are these even necessary for a game like this?). I've never made any type of game before so I decided to ask on here for any helpful advice. Thank you.


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