Hello,
I'm trying to convert my XNA project into Xamarin Android and finding when I attempt to load the content an exception is thrown.
Taking a snip of code I have:
public Level[] Levels;
Texture2D sprite = Content.Load<Texture2D>("backgroundkitchen");
Levels = Content.Load<Level[]>("Level");
The second line is fine, and the Level.xnb file is sat in the same place as the backgroundkitchen.xnb file. The third line causes the issue.
Level is a type defined in the same namespace.
It's possible I'm missing something obvious and not related to the conversion - but I'm new to Xamarin so I could also need to do it in a slightly different way than I was in the XNA project.
Any help is appreciated, thanks!