Hi,
I did re-implement my whole stack (product catalogs, commercial configuration, configurable impression images, 2D space planning, etc.) and am very happy - native performance but drastically increased code quality. One thing is left: 3D, before based on Unity-3D.
I already learned that I cannot use Unity as there's no way to have two Mono run times in one address space. Is that still true or is something changing here?
Meanwhile I support WebGL and X3DOM but learned that for the foreseeable future Apple will probably not allow the use of WebGL in Apps. There're ways to enable WebGL support but those tricks are not AppStore compatible… Does anyone have some information on this?
Considering the fact that there's already a low-level API available, OpenGL ES, are there any recommendations for 3rd party tool chains--free or commercial--that can be used for product visualization (model loader, some interaction stuff, etc.)
Also, what is Xamarin's officially recommended approach to face interactive 3D?
Finally, any guys out there interested in creating a high-level 3D engine mainly for but not necessarily limited to product visualization, based on OpenGL ES and Xam?
Thx alot in advance,
Ekki