My phone has really poor performance when it is connected to Xamarin Studio. Meaning, there a noticeable hiccups in the famerate every half second or so. It starts when I hit "Play" in Xamarin Studio, and does not stop until I hit the "Stop" button in Xamarin Studio. It affects my app, but also the OS itself (scrolling between pages in Android chugs).
I do not see any information in the application out that indicates what the issue is.
Forwarding debugger port 8845
Forwarding console port 8846
Detecting existing process
[Mono] Assembly BumpSetSpikeContentDefs[0x5f966278] added to domain RootDomain, ref_count=1
[Mono] AOT module 'MBHEngine.dll.so' not found: dlopen failed: library "/data/data/com.swipetapsmash/lib/MBHEngine.dll.so" not found
Loaded assembly: BumpSetSpike.dll
Loaded assembly: BumpSetSpikeContentDefs.dll
Loaded assembly: GooglePlayServicesLib.dll [External]
Loaded assembly: Lidgren.Network.dll
Loaded assembly: MBHEngine.dll
Loaded assembly: MBHEngineContentDefs.dll
Loaded assembly: MonoGame.Framework.dll
Loaded assembly: Mono.Android.dll [External]
[Mono] Unloading image mscorlib.dll [0x6446bde0].
Loaded assembly: System.Core.dll [External]
Loaded assembly: MonoDroidConstructors [External]
Loaded assembly: System.dll [External]
Loaded assembly: OpenTK.dll [External]
Thread started: #2
Thread started: #3
[PopupManager] You have not specified a View to use as content view for popups. Falling back to the Activity content view which may not work properly in future versions of the API. Use setViewForPopups() to set your content view.
[libEGL] loaded /system/lib/egl/libGLESv1_CM_adreno200.so
[Mono] The request to load the assembly mscorlib v2.0.5.0 was remapped to v2.0.0.0
Loaded assembly: System.Xml.dll [External]
[Mono] Assembly Ref addref BumpSetSpike[0x5f960738] -> System.Xml[0x6595a480]: 2
[Mono] Unloading image mscorlib.dll [0x65f9f8d0].
[Mono] Unloading image mscorlib.dll [0x65fce9d0].
[Mono] Unloading image mscorlib.dll [0x660fdb88].
This was not an issue until today for me. There was an update for Xamarin today when I started up, so that might be related; although I can't remember if the update was for Xamarin Studio, or Xamarin.Android.
I am using a Samsung Galaxy S3. Here is my Xamarin Studio info:
=== Xamarin Studio ===
Version 4.2.3 (build 59) Installation UUID: 9689f52b-817a-4143-b120-9f3405d25e2b Runtime: Microsoft .NET 4.0.30319.18444 GTK+ 2.24.22 theme: MS-Windows GTK# (2.12.0.0)
=== Xamarin.Android ===
Version: 4.12.0 (Indie Edition) Android SDK: C:\Users\Matt\AppData\Local\Android\android-sdk Supported Android versions: 2.1 (API level 7) 2.2 (API level 8) 2.3 (API level 10) 3.1 (API level 12) 4.0 (API level 14) 4.0.3 (API level 15) 4.3 (API level 18) 4.4 (API level 19) Java SDK: C:\Program Files (x86)\Java\jdk1.6.0_39 java version "1.6.0_39" Java(TM) SE Runtime Environment (build 1.6.0_39-b04) Java HotSpot(TM) Client VM (build 20.14-b01, mixed mode, sharing)
=== Build Information ===
Release ID: 402030059 828c2a91b515daaac7e57bc69fcfda6178d4ec01 Build date: 2014-02-17 14:52:00Z Xamarin addins: 3bdcc713bdc4b0c04973f3a31b6d47ad3e205962
=== Operating System ===
Windows 6.1.7601.65536 (64-bit)