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iOS - Game hangs when the second Component is added

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Hi.

I recently started to convert my monogame products to iOS platform. Earlier I successfully published my games on Win8/Android platforms. (my games on Android : TEXT) Each platform has it's problems, but the ones I got now on iOS are blocking me.

Some time ago I converted my Baby Puzzle game to iOS, it was running fine on simulator and device (ipad mini).Yesterday, the game was ready for release, but when I tried to publish it I got error:

new apps and app updates submitted to the app store must be built with public

Yes, the sentence is broken (bug in apple soft, see screenshot : https://www.dropbox.com/s/v9lj2s81ubme1us/publish_err.png) I googled the full problem, it's : New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5 and iOS 7 SDK.

Since few days Xamarin studio was proposing update, so I did it. Now I have Xamarin Studio 4.2.3. The app works fine on simulator, but on device freezes when the second DrawableGameComponent is added to the game. I tried my other game - the same, hangs when the second DrawableGameComponent is added. I have Console.WriteLine("some message "+counter++); in Update and Draw methods, so I can see in the Output Window the stop showing.

I played with build options - Supported Architecturess, SDK version: Default , 6.1. No luck. I checked references, suprising is the monotouch version:
Developer/MonoTouch/usr/lib/mono/2.1/monotouch.dll but that is what Monogame game template produces.

I entered this post also in Monogame forum, but maybe here someone knows what's going on.

Regards Koto


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