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WinRT ProgressBar over ProgressRing

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Just a quick question.
Does anyone know why XForms would choose to use an indeterminate progressbar over a progressring in WinRT based platforms?
It seems like it adds boilerplate as you have to take into account width/height across each platform rather than just setting it once.

ie:
Device.OnPlatform(
Uwp -> Make wider but shorter,
Android -> Generally use a square container,
iOS -> This doesnt even work properly and completely ignores height/width request properties set
)

I know its easily fixed through just ripping their source and modifying to your hearts content as a custom renderer, but just curious as to why this choice was made!

~Ry


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