AndEngine is a game engine designed to develop 2D games for Android platforms. How difficult would it be to bind AndEngine.jar to Xamarin or hand-convert java code to C# and then compile a library?
Ref: http://www.andengine.org/
PS This question is similar to the one posted last year but nobody answered it.
PSS Why bother binding or hand-converting? I prefer Xamarin Studio/C# over monstrous Eclipse/Java. That is the main reason.