Hello.
I try to compile the MonoGame for Android Template. It seems that all works fine, but I never get to the "CornflowerBlue-Screen". I just see the splash-screen (24-hour-hint and Mono for Android logo). After that only a black screen. I tried it on different emulators and one physical device but it's always the same.
I need to say that I switched the XamarinStudio version from 4.2.2 (stable) to 4.2.3 (Beta) because I couldn't add references to my project in the stable version. I use also Xamarin.Android Version: 4.12.0 (Trial Edition) and Windows 6.2.9200.0 (64-bit).
The output:
[Choreographer] Skipped 62 frames! The application may be doing too much work on its main thread. [Mono] DllImport attempting to load: '/system/lib/liblog.so'. [Mono] DllImport loaded library '/system/lib/liblog.so'. [Mono] DllImport searching in: '/system/lib/liblog.so' ('/system/lib/liblog.so'). [Mono] Searching for '__android_log_print'. [Mono] Probing '__android_log_print'. [Mono] Found as '__android_log_print'. [monodroid-gc] 1800 outstanding GREFs. Performing a full GC! [Mono] GC_BRIDGE num-objects 15 num_hash_entries 15 sccs size 15 init 0.00ms df1 0.49ms sort 0.05ms dfs2 0.51ms setup-cb 0.05ms free-data 0.07ms user-cb 86.39ms clenanup 1.38ms links 0/0/0/0 dfs passes 30/15 [Mono] GC_MAJOR: (user request) pause 88.26ms, total 89.12ms, bridge 88.79ms major 848K/272K los 54K/63K [monodroid-gc] 1800 outstanding GREFs. Performing a full GC! [Mono] GC_BRIDGE num-objects 14 num_hash_entries 14 sccs size 14 init 0.00ms df1 0.47ms sort 0.03ms dfs2 0.54ms setup-cb 0.05ms free-data 0.07ms user-cb 71.15ms clenanup 1.41ms links 0/0/0/0 dfs passes 58/29 [Mono] GC_MAJOR: (user request) pause 95.05ms, total 95.71ms, bridge 73.58ms major 928K/848K los 54K/54K [monodroid-gc] 1800 outstanding GREFs. Performing a full GC! [Mono] GC_BRIDGE num-objects 14 num_hash_entries 14 sccs size 14 init 0.00ms df1 0.38ms sort 0.04ms dfs2 0.55ms setup-cb 0.05ms free-data 0.07ms user-cb 72.65ms clenanup 1.48ms links 0/0/0/0 dfs passes 86/43 [Mono] GC_MAJOR: (user request) pause 135.19ms, total 135.95ms, bridge 75.15ms major 912K/928K los 54K/54K
On my physical device:
[Mono] GC_BRIDGE num-objects 15 num_hash_entries 15 sccs size 15 init 0.00ms df1 0.34ms sort 0.03ms dfs2 0.34ms setup-cb 0.00ms free-data 0.03ms user-cb 60.21ms clenanup 0.27ms links 0/0/0/0 dfs passes 30/15 [Mono] GC_MINOR: (Nursery full) pause 73.49ms, total 73.88ms, bridge 61.03ms promoted 896K major 1168K los 186K [Mono] GC_MINOR: (Nursery full) pause 82.67ms, total 83.10ms, bridge 0.00ms promoted 608K major 1776K los 186K [Mono] GC_MINOR: (Nursery full) pause 72.97ms, total 73.36ms, bridge 0.03ms promoted 608K major 2384K los 186K [Mono] GC_BRIDGE num-objects 1 num_hash_entries 1 sccs size 1 init 0.00ms df1 0.46ms sort 0.03ms dfs2 0.00ms setup-cb 0.00ms free-data 0.09ms user-cb 51.76ms clenanup 0.24ms links 0/0/0/0 dfs passes 32/16 [Mono] GC_MINOR: (Nursery full) pause 85.63ms, total 85.94ms, bridge 52.19ms promoted 624K major 3008K los 186K [Mono] GC_MINOR: (Nursery full) pause 80.69ms, total 81.02ms, bridge 0.03ms promoted 592K major 3600K los 186K [Mono] GC_MINOR: (Nursery full) pause 74.83ms, total 75.26ms, bridge 0.00ms promoted 624K major 4224K los 186K
I want to say again that I only try to compile the MonoGame for Android Template. :)
Thanks for your help.