Using MonoGame with Xamarin on Windows and using Mac to simulate the program. Everything is working fine but I noticed that the screen size wasn't filling the simulator in all the way. I looked it up and found that I should create a Storyboard asset containing an image so it fits to the size of the iPhone simulated. However, I've completed all the steps but nothing changes. I even deleted the original Default.png that contains the MonoGame launch screen, but it still somehow appears. Any help?
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