I've built a user control for my Xamarin Forms projects, starting with a Xamarin.Forms Class Library. The user control contains an image file that I've added to the Class Library project in an "Assets" directory. Within the user control code's XAML I'm simply referencing the image as...
<Image Source="Assets/ImageFile.png"/>
I'm thinking there's no need for platform-specific code here since the image file is local to the Class Library project and compiled into it.
When I reference the DLL in a Xamarin Forms project, everything works as expected...EXCEPT, there's no image. It's as if the Class Library can't see it. I've played around with the path, but the result is always the same: no image.
However, if I drop the image file into the Xamarin Forms project (i.e., into the Assets directory in UWP), the image appears just fine -- even though I'm still referencing the Class Library through the DLL.
If I can’t completely encapsulate the user control and all its resources in the Class Library DLL, that seems to (at least partially) defeat the purpose of creating the DLL.
What am I missing?