My crash dumps show that a huge number of modules are loaded in the process, 448 to be precise.
Some of them are actually used (like UIKit or Foundation), some must be system stuff (libSystem*) and some dependencies (like CoreGraphics).
Many of them I can't explain though, like Metal, CameraKit, ChatKit, EmojiKit.
Does Xamarin.iOS import all of those modules, regardless if they're used of not? That's the only explanation I have.