I've been working on a desktop software project using Xamarin Forms / UWP / UrhoSharp and when we started we came to the conclusion that Microsoft was pushing Urho as their cross platform 3D library and were actively working on it. Our hope was that since UWP was their native platform Urhosharp would be top priority. It's been many months and unfortunately 64 bit and Release builds are still not working for UWP.
Since this is a big priority for us I've grabbed the latest xamarin/urho code to build the library manually, and try and get proper support so the rest of the community could benefit as well. The problem I'm seeing is that in the code there is a pre-built SDL2 (x86/debug) library that is being used in the UWP builds. For me to move forward would someone be able to provide the proper source+configuration for this library so I could build it myself?
@EgorBo @MigueldeIcaza If you could offer any help I could certainly be willing to put in the time to move this project forward.
Thanks for all your help!