Hi,
not sure if I'm just looking in the wrong place, but I'm having trouble finding the C# binding to the AudioUnitSetProperty(kAudioOutputUnitProperty_SetInputCallback, ... )
function.
It seems that a lot of the C# bindings for AudioUnit map, for example :
AudioUnitSetProperty(kAudioOutputUnitProperty_SomeProperty, ... )
to _audioUnitObject.SetSomeProperty( ... );
which seems to be the case for the SetRenderCallback anyway. But I can't find this for kAudioOutputUnitProperty_SetInputCallback. Is this intentional, or am I looking in the entirely wrong place? I suppose the end goal I am trying to accomplish it to access sample data coming from the microphone and encode it on-the-fly. Any good examples floating around out there with this functionality?
Thanks.