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Loading signed app via iTune

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I'm one who did update to Xcode 9.3 and had problems with Visual Studio for Mac the past days.
After installing the patch for the problem come out last Friday I was able to reinstall the app in debug mode on a real iPhone.
However I discovered still something is wrong.
I'm unable to successfully load the app on the iPhone if I compile the app for Appstore.
Before the update I was able to simply create the .ipa file, copy it in the the iTune library (locally) and then load it on the phone for tests.
Now I can compile, create the archive file, sign it, copy the .ipa file on iTune local library and load it on the phone.
However when it reach 3/4 of the download stops, the icon on the phone remains black and clicking on the icon a pop up message says "Unable to install "" Please try again later. Only the OK button is present.

Note, if I try to do this procedure with an old copy of the app created BEFORE all the mess with Xcode 9.3, is still working.
IT seems something is wrong with the generated app from the latest Visual Studio building.

I did try to update Visual Studio for mac to the latest beta release (I saw this morning some updates popping up) but it brings me back to the original problem to even load the debug app on the iPhone.
Also I noticed that the app passed from 73 Mbyte to 93 Mbyte ! No modifications made.

Any suggestions about how to restore a working development environment ?
Should I uninstall everything and try from the scratch ?
i.e. remove and reinstall Xcode and Visual Studio ?
Should I use the beta (Xamarin.IOS seems more recent that the stable). Is it possible I'm doing something wrong updating Visual Studio ?

I did select the Stable channel.

This is my current setting for Visual Studio :

=== Visual Studio Community 2017 for Mac ===

Version 7.4.2 (build 12)
Installation UUID: 3a616150-13b4-44d3-9f8e-cc823c771004
Runtime:
Mono 5.8.1.0 (2017-10/6bf3922f3fd) (64-bit)
GTK+ 2.24.23 (Raleigh theme)

Package version: 508010000

=== NuGet ===

Version: 4.3.1.4445

=== .NET Core ===

Runtime: /usr/local/share/dotnet/dotnet
Runtime Versions:
2.0.5
2.0.3
SDK: /usr/local/share/dotnet/sdk/2.1.4/Sdks
SDK Versions:
2.1.4
2.0.3
MSBuild SDKs: /Library/Frameworks/Mono.framework/Versions/5.8.1/lib/mono/msbuild/15.0/bin/Sdks

=== Xamarin.Profiler ===

Version: 1.6.1
Location: /Applications/Xamarin Profiler.app/Contents/MacOS/Xamarin Profiler

=== Apple Developer Tools ===

Xcode 9.3 (14154)
Build 9E145

=== Xamarin.Mac ===

Version: 4.2.1.28 (Visual Studio Community)

=== Xamarin.iOS ===

Version: 11.9.1.24 (Visual Studio Community)
Hash: f62de472
Branch: xcode9.3
Build date: 2018-03-29 19:30:53-0400

=== Xamarin.Android ===

Version: 8.2.0.16 (Visual Studio Community)
Android SDK: /Users/xxxxxxxxxx/Library/Android/sdk
Supported Android versions:
4.1 (API level 16)
4.4 (API level 19)
5.0 (API level 21)
5.1 (API level 22)
6.0 (API level 23)
7.0 (API level 24)
7.1 (API level 25)
8.0 (API level 26)
8.1 (API level 27)

SDK Tools Version: 26.1.1
SDK Platform Tools Version: 27.0.1
SDK Build Tools Version: 28.0.0 rc1

Java SDK: /usr
java version "1.8.0_131"
Java(TM) SE Runtime Environment (build 1.8.0_131-b11)
Java HotSpot(TM) 64-Bit Server VM (build 25.131-b11, mixed mode)

Android Designer EPL code available here:

=== Xamarin Inspector ===

Version: 1.4.0
Hash: b3f92f9
Branch: master
Build date: Fri, 19 Jan 2018 22:00:34 GMT
Client compatibility: 1

=== Build Information ===

Release ID: 704020012
Git revision: 0d8e3f0a4d683771f17959739956fa09c7ba21e3
Build date: 2018-03-30 10:45:17-04
Xamarin addins: 958839ea56ab1e331caf7c92b6ad50fb9e6ee9d2
Build lane: monodevelop-lion-d15-6

=== Operating System ===

Mac OS X 10.13.4
Darwin 17.5.0 Darwin Kernel Version 17.5.0
Mon Mar 5 22:24:32 PST 2018
root:xnu-4570.51.1~1/RELEASE_X86_64 x86_64

=== Enabled user installed addins ===

Internet of Things (IoT) development (Preview) 7.1


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