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Should an app support devices that has animation disabled?

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Is it the developer's responsibility to always code in that essence that although the user has animation disabled, the app should work properly?

And/or should the developer check programatically if the user has disabled animation and alert the user?

I just finished debugging a problem that's been bugging me for 3 days. A couple of user reported that the buttons that they are tapping on are not working. In the end it turned out to be a setting that they disabled under Developer Options on their devices:

  • Window animation scale
  • Transition animation scale
  • Animator duration scale

What do you think?


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