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plist - build setting for CocoSharp Android Project

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Issue is only with my android project. My plist gives me error message of:

Microsoft.Xna.Framework.Content.ContentLoadException: Failed to load the asset file from animations/bird.plist
at CocosSharp.CCContentManager.Load[T] (System.String assetName, Boolean weakReference) [0x000e3] in :0
at CocosSharp.CCContentManager.Load[T] (System.String assetName) [0x00030] in :0

I have picture attached how all my files are setup in my cocosharp project (I have both IOS and Android). No issue working with IOS project my plist works fine. I have used Zwoptex to create this plist file.

Under my android project in Assets/Content/images/hd/ folder I have bird.png (up, down etc) and under Assets/Content/animations/bird.plist and bird.png. I tested with both build type "content" and "androidasset" on plist and all png files.

Can someone please help me and let me know which build type I should have for each of these files under images/hd and also under animations folder.

Thank You


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