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Unity-3D Integration How-To

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Hi,

I'm porting all my stuff from Obj-C to CS; so far anything runs well and the code behind it is a lot more save, structured and readable than it was ever before. Not to mention the multi-platform option...

One thing that is left. I did some native Unity-3D integration in the old platform. Basically I hijacked the Unity main window and re-parented it into some place in my own view hierarchy. Runs well and was published to the App Store...

Now to the question - any advice how I can do the same with Xamarin? Will there be issues with two Mono stacks side by side? Any help is greatly appreciated!

BR,

Ekki


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