Right after running my application on the iPhone OS 7.0 emulator, during its execution I started facing the next issue:
mono-rt: Stacktrace:
mono-rt:
Native stacktrace:
mono-rt:
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
When running the same application on the device I cannot reproduce the error.
Is there some way to get more information about what is happening here? As the stacktrace is empty I cannot find where the real problem is.
I am using:
Xamarin Studio
Version 4.1.11 (build 10)
Installation UUID: 1de353f7-02d6-443d-a4fc-841cd9453788
Runtime:
Mono 3.2.2 ((no/a0fc6ba)
GTK+ 2.24.20 theme: Raleigh
GTK# (2.12.0.0)
Package version: 302020000
Xamarin.Android
Version: 4.8.2 (Business Edition)
Android SDK: /Users/georgepiva/Library/Developer/Xamarin/android-sdk-mac_x86
Supported Android versions:
2.1 (API level 7)
2.2 (API level 8)
2.3 (API level 10)
3.1 (API level 12)
4.0 (API level 14)
4.0.3 (API level 15)
4.2 (API level 17)
Java SDK: /usr
java version "1.6.0_51"
Java(TM) SE Runtime Environment (build 1.6.0_51-b11-457-11M4509)
Java HotSpot(TM) 64-Bit Server VM (build 20.51-b01-457, mixed mode)
Apple Developer Tools
Xcode 5.0 (3332.22)
Build 5A1412
Xamarin.Mac
Xamarin.Mac: Not Installed
Xamarin.iOS
Version: 6.9.7.13 (Business Edition)
Hash: e7c3c68
Branch:
Build date: 2013-11-09 22:23:45-0400
Build Information
Release ID: 401110010
Git revision: 6df7ab667918ee55a75f1adc93d53e3c9db392ae
Build date: 2013-09-14 00:09:49+0000
Xamarin addins: 7b3a1cd0b47c2a7b4530aaa2cc5e0077ee1001db
Operating System
Mac OS X 10.8.4