I'm starting a timer with the following code
_timer = new System.Threading.Timer ((o) => {
Console.WriteLine("hello from the timer");
}, null, 0, 10000);
After other events, I use
_timer.Dispose();
I noticed the timer object has a 'disposed' property, but how can I access it? I need to check if I have disposed of the timer or not at other points on the activity.